~Outlaw~/.
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T.B.C. 1/2-Owner.
Posts: 2,434
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Post by ~Outlaw~/. on Apr 7, 2013 14:19:19 GMT -5
I for one noticed a sever lacking, when it came to the game's default depots. Mainly in the manner in which they worked, produced, and accepted what freight. By default they all act like hubs. Just spitting back out, usually what was dropped, with a few exceptions of course. Here is where I tore right into it, cleared out all files, and started from scratch. I don't advise just anyone doing this, for all 26 depots, it was a chore to say the lease, especially how I set it up. Here is an example, but again, do not drop this in your game, unless of course you have all the same loads in this def.... ================================================ extdefs "/defs/company_base.def" def company:/company_base { idx:0 name:"Dig Witch Constructions" produce:"gensets:1|logs:1|millings:1|refuse:1|us_mail:1|waste:1|excavator:1|ind_tanks:1|machine:1|bulk_mail:1|crane:1|engines:1|general_mail:1|log_big:1|mobileoffice:1|rca:1|roll:1|equipment:1|tools:1|cement:1|logs2:1|logs3:1" accept:"5henergy|antifreeze|beer|bwater|chemicals|coffee|computers|explosives|gensets|medicals|motor_oil|pipes|woodchip|tube|us_mail|acid|conveyor|electronics|excavator|gasoline|ind_tanks|lumber|machine|prowater|saw|thermite|tools|turbine|asphalt|cement|flyash|autopaint|crane|dynamite|engines|frames|gravel|lightbulbs|mech_parts|mobileoffice|pallets|plywood|roll|tires|uniforms|equipment|granite|cement|diesel|trailers|coils|cable|tar|farm2|farm4" ico:"digwhitch_ico.mat" label:"digwhitch.mat" ambients:"construction_site_1.ogg:construction_site_2.ogg:construction_site_3.ogg" } ============================================== I basically set every depot up as such. I based every depot on an actual working company, set up everything it needed to get it's given finished product out, and so on, given a little room for imagination as well. Keep in mind when you edit these files, any deviation, will result in your game spitting it back at you. For instance, first make sure the trailer you want is listed in a cargo file correctly, then, bring the name of the cargo to these files. figure out who you want to produce it, and except it, or the game will not spawn it. Your "produce" line is exactly how it displays above. (produce:"gensets:1|logs:1|millings:1) cargo:1 <-----that "1" is the load spawnage rating, how often it shows up, I just use "1" for everything, unless you want the load to show up once in a blue moon, then go with ":0.5" And keep those brackets between the loads, or it will choke on you. Your "Accept" line is exactly how it displays above. (accept:"5henergy|antifreeze|beer) Again, keep track of your brackets between each load, but leave the spawnage variance out on this line, or it will be a problem. Any depot can produce, and or except a limitless number of loads/trailers. The rumor is the load bottoms out on 150 loads, but we are currently testing those limits too.
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Post by texaslonewolf on Apr 7, 2013 16:45:49 GMT -5
I currently have 79 cargoes, and 1,062 initial job counts in game now, all recreated and still building, so lets see if that 150 can be busted
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~Outlaw~/.
Trucksim Veteran
T.B.C. 1/2-Owner.
Posts: 2,434
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Post by ~Outlaw~/. on Apr 7, 2013 17:05:14 GMT -5
So far, we have 136 loads, with 1,086 initial jobs. Let us know hand!,lol.
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Post by texaslonewolf on Apr 7, 2013 19:54:07 GMT -5
snap!!! that what Im talking about
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topdog5184
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T.B.C. 1/2-Owner.
Car Hauler, 3D Re-Inventer, Taurus Bros. Partner
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Post by topdog5184 on Apr 7, 2013 20:44:54 GMT -5
it literally is a working economy. For Example: Grain from the farm to the processing plant. Then bread from the processing plant to the distributor.
or here's another example: Coal to the processing plant. Steel from the processor to the auto plant, cars from the auto plant to the ports.
Also Outlaw's total load count DOES NOT include timed jobs. Enabling timed jobs creates some funky issues and causes alot of "Prism 3D has croaked" errors lol
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Post by texaslonewolf on Apr 8, 2013 0:25:55 GMT -5
damn-mitt boy.....lol,
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Deleted
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Post by Deleted on Apr 8, 2013 12:25:02 GMT -5
Holy crap
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~Outlaw~/.
Trucksim Veteran
T.B.C. 1/2-Owner.
Posts: 2,434
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Post by ~Outlaw~/. on Apr 13, 2013 14:44:09 GMT -5
We're still a couple, to three weeks away, from releasing a base economy. I will put out the company, cargo, and trailer pile. This way, we can go in installments, and not a huge 1gig download add on six months from now.lol Too I can get your guy's feedback, and modify were we need to.
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Post by texaslonewolf on Apr 13, 2013 15:37:45 GMT -5
lol,, i hear ya
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Deleted
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Post by Deleted on May 14, 2013 19:05:46 GMT -5
This is what I'm trying to do on the fictional map I'm working on. I want it to be more of an economic setting than just hauling cargo from A to B.
I've set the map up so there's logging in one area, mining in another, chemical production and waste in another.
I'm also creating new companies to help the economy along.
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Post by texaslonewolf on May 14, 2013 19:26:09 GMT -5
This is what I'm trying to do on the fictional map I'm working on. I want it to be more of an economic setting than just hauling cargo from A to B. I've set the map up so there's logging in one area, mining in another, chemical production and waste in another. I'm also creating new companies to help the economy along. nice,, sounds like a very cool project Hawk... and a worth wild one at that ;D
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Deleted
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Post by Deleted on May 14, 2013 19:40:46 GMT -5
If - and that is the key word here - I get it finished I plan on releasing it, although I'm not sure if the community will take interest in a fictional map.
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Post by texaslonewolf on May 15, 2013 6:33:15 GMT -5
If - and that is the key word here - I get it finished I plan on releasing it, although I'm not sure if the community will take interest in a fictional map. well as long as I am not driving through Candy Land I don't care how fictional it is....
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Deleted
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Post by Deleted on May 15, 2013 7:16:05 GMT -5
No! It's not Candy Land. The name of the fictional land is Paphalophagus, pronounced Paf-a-lahf-a-gus.
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Post by texaslonewolf on May 16, 2013 6:11:31 GMT -5
No! It's not Candy Land. The name of the fictional land is Paphalophagus, pronounced Paf-a-lahf-a-gus. ahh snap!!!! hell call it " wannahockaloogie " Wanna-hock-a-loogie
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