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Post by Deleted on Apr 24, 2013 15:50:17 GMT -5
Delete the buildings blocking the icons in the map editor. Im not sure why he blocked them. But i just turn simulate fatigue off since the sleeping is just annoying.
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Post by scott on Apr 24, 2013 18:22:14 GMT -5
Guys i hate to adit it but I feel stupid.....never dawned on me to turn it off.
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Post by texaslonewolf on Apr 24, 2013 18:24:06 GMT -5
Delete the buildings blocking the icons in the map editor. Im not sure why he blocked them. But i just turn simulate fatigue off since the sleeping is just annoying. naw im not deleting them...I will work around them...i use the sleep icons to advance the time to get to another load that may be 6 hrs or a day or more away from spawning for me..
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~Outlaw~/.
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Post by ~Outlaw~/. on Apr 24, 2013 20:05:11 GMT -5
either way. Learning blocks, are only learning curves.....
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Post by texaslonewolf on Apr 24, 2013 21:18:39 GMT -5
either way. Learning blocks, are only learning curves..... true that
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Post by Deleted on Apr 24, 2013 22:23:04 GMT -5
He sid he removed them because its not realistic to sleep at a place like that. BS! I do it all the time and prefer it. Its a cool map, but he went for realism and made it unrealistic. It said something how you shouldn't be on a long stretch of road with hardly any turns....he's never been on i80 from chicago west. Or most of 40, most of 70, etc...
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Post by texaslonewolf on Apr 25, 2013 3:02:55 GMT -5
He sid he removed them because its not realistic to sleep at a place like that. BS! I do it all the time and prefer it. Its a cool map, but he went for realism and made it unrealistic. It said something how you shouldn't be on a long stretch of road with hardly any turns....he's never been on i80 from chicago west. Or most of 40, most of 70, etc... exactly pat... Im wanting to create so much realism in PTTM to bad im limited to what I can do, but now that I have learn the basics in map editor.... but this OLD dog is learning fast almost done with the first Truck Stop ;D when I am done a 1,000 driver addon pack would be very nice for this map... ;D
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~Outlaw~/.
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Post by ~Outlaw~/. on Apr 25, 2013 7:53:02 GMT -5
He sid he removed them because its not realistic to sleep at a place like that. BS! I do it all the time and prefer it. Its a cool map, but he went for realism and made it unrealistic. It said something how you shouldn't be on a long stretch of road with hardly any turns....he's never been on i80 from chicago west. Or most of 40, most of 70, etc... exactly pat... Im wanting to create so much realism in PTTM to bad im limited to what I can do, but now that I have learn the basics in map editor.... but this OLD dog is learning fast almost done with the first Truck Stop ;D when I am done a 1,000 driver addon pack would be very nice for this map... ;D You're making for sure LW. One thing I'd like to say, about a (1,000) driver pack. The game's economy will redistribute how many loads are available, per driver. Also if you hire drivers, it will take even more away, because the game counts your hired driver, as another driver, or like his twin went to work for you. The intial job count won't change week to week in game, but if you don't have a minimum of four loads per driver, a game week, the economy will over heat, or you'll wind up running from Dallas to Indianapolis, before you find something to haul.... Either way, do it your way, just giving you food for thought. Found out a thing or three doing my complete tear down and rebuild.....
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~Outlaw~/.
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Post by ~Outlaw~/. on Apr 25, 2013 7:55:17 GMT -5
He sid he removed them because its not realistic to sleep at a place like that. BS! I do it all the time and prefer it. Its a cool map, but he went for realism and made it unrealistic. It said something how you shouldn't be on a long stretch of road with hardly any turns....he's never been on i80 from chicago west. Or most of 40, most of 70, etc... Damn right.....
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Post by texaslonewolf on Apr 25, 2013 12:06:21 GMT -5
exactly pat... Im wanting to create so much realism in PTTM to bad im limited to what I can do, but now that I have learn the basics in map editor.... but this OLD dog is learning fast almost done with the first Truck Stop ;D when I am done a 1,000 driver addon pack would be very nice for this map... ;D You're making for sure LW. One thing I'd like to say, about a (1,000) driver pack. The game's economy will redistribute how many loads are available, per driver. Also if you hire drivers, it will take even more away, because the game counts your hired driver, as another driver, or like his twin went to work for you. The intial job count won't change week to week in game, but if you don't have a minimum of four loads per driver, a game week, the economy will over heat, or you'll wind up running from Dallas to Indianapolis, before you find something to haul.... Either way, do it your way, just giving you food for thought. Found out a thing or three doing my complete tear down and rebuild..... lol No boss what I meant by a 1,000 driver pack so you can have more Truck traffic in game, not to be able to hire alot of drivers.. in PTTM in order to have Tractor/Trailer AI traffic that will act right with CB chatter or to see another truck running the road besides you, you have to add more drivers,, so I figure with a map of this size a 1,000 drivers could be nice....but being able to make a 1,000 pack? it took me a week to make my old 100 driver pack.. but a 1,000 i would be like " oh God please no " so no boss man i was just saying ;D but very do-able
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~Outlaw~/.
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Post by ~Outlaw~/. on Apr 25, 2013 16:05:52 GMT -5
ah, got ya.
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Post by Deleted on Apr 26, 2013 4:02:31 GMT -5
I've got to re learn this map editor. I've got ideas for small maps. Remember the game before AA? You had the small region option. Like the colorado one, or the one with phoenix and vegas. That was a cool conceopt. I'd like to do something rather small like that
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~Outlaw~/.
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Post by ~Outlaw~/. on Apr 26, 2013 9:29:41 GMT -5
We had about the same thought here too man. Like just the great lakes region, Detroit, over to Chicago, and up to the U.P. A Texas map would rock big time.....
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Post by texaslonewolf on Apr 26, 2013 12:59:59 GMT -5
We had about the same thought here too man. Like just the great lakes region, Detroit, over to Chicago, and up to the U.P. A Texas map would rock big time..... trust me Boss Man, it is on the way as soon as I finish this current project.. man I tell ya, the more I mess with everything and the more I learn the more I seem to redo, add, & create If I don't hold my self back I will never get done with this project... here is me while in map editor: " huh, so that is how that works, ok so now I got that part down,, OH SNAP!!! I just got an Idea.... now to see if it will work " I remember at one time in the past " if I ever learn how to use map editor, I will try to make this game as real as possible ", well guys I think we get'er done ;D.. I hope I can get as good as some of the guys who can edit maps in their sleep here is a another update.. Coming Soon!the most challenging part is how the DDS & PNG image files are edited & UVMapped in order to make the Illusions of lights at night... now I have to try and do the same to the Service Station Suggestions & comments & Ideas are very welcome fellas... I'm still on the first truck Stop site ..and I have what 39 cities total on SoccerStudio'S map oh boy Imma be busy fer awhile for-sure
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Post by Deleted on Apr 26, 2013 13:02:57 GMT -5
Now THAT'S a proper truckstop! Awesome job bro.
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Post by texaslonewolf on Apr 26, 2013 13:36:15 GMT -5
Now THAT'S a proper truckstop! Awesome job bro. thank you Marius... once I finish with the the Loves store & fuel pumps. I have to redo the service station so it can light up at night, then I will be making a Cat scale to add to the truck stop... Im addicted to the map editor now
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~Outlaw~/.
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Post by ~Outlaw~/. on Apr 26, 2013 13:44:19 GMT -5
No light nodes in the model?.... ah crap, thats right.... stupid .pbd....
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~Outlaw~/.
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Post by ~Outlaw~/. on Apr 26, 2013 13:46:39 GMT -5
I'd like to see what a service station out of gta might look like on that plot hand. I'll let you know when I get a usable model to send ya. Looking awesome so far.
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Post by texaslonewolf on Apr 26, 2013 15:52:12 GMT -5
No light nodes in the model?.... ah crap, thats right.... stupid .pbd.... all the models in PTTM that I have came across so far do not have light nods.. they have edited DDS & PNG images to work as lights at night.. I have tried to pull light nodes from street lights, but like you said stupid .pbd files will not allow use of them other then what they are coded to do so with alittle work and a few cuss words later we will get'er done Boss I'd like to see what a service station out of gta might look like on that plot hand. I'll let you know when I get a usable model to send ya. Looking awesome so far. aight sounds cool
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~Outlaw~/.
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Post by ~Outlaw~/. on Apr 26, 2013 16:44:36 GMT -5
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Post by texaslonewolf on Apr 26, 2013 17:04:58 GMT -5
dayum that looks sweet... but doesn't look like we can drive the trucks up in there...lol lets hold off awhile... these DDS images are tricky when your UNVapping them with parts you need to light up at night...
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~Outlaw~/.
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Post by ~Outlaw~/. on Apr 26, 2013 17:07:31 GMT -5
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Post by Deleted on Apr 26, 2013 17:07:52 GMT -5
I wish I had the cat scale I made!!!
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~Outlaw~/.
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Post by ~Outlaw~/. on Apr 26, 2013 17:08:20 GMT -5
10-4, and the clearance is huge.... plenty of room.
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Post by texaslonewolf on Apr 26, 2013 17:34:12 GMT -5
dayuuuummmm! now you got me looking through pages of GTA I wish I had the cat scale I made!!! me too Pat.... ;D 10-4, and the clearance is huge.... plenty of room. yeah I see that, but at the moment I got my plate full with what I started with.. I started out with a simple Service Station then it grew to what I am working on now... so I need to get what I have going finished first then I can add to it easier
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